Playing the game
Players place their Knights in their starting positions corresponding to their colour.
Decide which player goes first by throwing a dice or by agreeing who starts.
Moves by the Knights
Whenever it is his turn, a player can only move one Knight at a time. The Knight must be moved either 2 squares forwards, backwards or sideways followed by a 1 square to the left or right. Or it can also be moved either 1 square forwards, backwards or sideways followed by 2 squares to the left or right. It can also jump over any opponent in its path. When it is his turn to play, the player must move a Knight. Moves forwards only within his own camp are allowed as long as the Knight has not left his camp. When a knight has left his camp, it cannot return and while it is in his camp, it cannot be captured by opponents.
(The knight’s move is similar to the knight’s move at Chess)
When a knight lands on a square belonging to an opponent’s camp, it is stuck there and can no longer be moved. Also, it cannot be captured by any opponent. It will count as points at the end of the game.